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PUC
2006
128views more  PUC 2006»
14 years 9 months ago
A cube to learn: a tangible user interface for the design of a learning appliance
In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learnin...
Lucia Terrenghi, Matthias Kranz, Paul Holleis, Alb...
AAAI
2007
14 years 12 months ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch
105
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ICARCV
2002
IEEE
126views Robotics» more  ICARCV 2002»
15 years 2 months ago
Gesture recognition using a probabilistic framework for pose matching
This paper presents an approach for view-based recognition of gestures. The approach is based on representing each gesture as a sequence of learned body poses. The gestures are re...
Ahmed M. Elgammal, Vhay Shet, Yaser Yacoob, Larry ...
JOLLI
2008
145views more  JOLLI 2008»
14 years 9 months ago
Temporal Languages for Epistemic Programs
This paper adds temporal logic to public announcement logic (PAL) and dynamic epistemic logic (DEL). By adding a previous-time operator to PAL, we express in the language statemen...
Joshua Sack
CVPR
2010
IEEE
15 years 5 months ago
What's going on? Discovering Spatio-Temporal Dependencies in Dynamic Scenes
We present two novel methods to automatically learn spatio-temporal dependencies of moving agents in complex dynamic scenes. They allow to discover temporal rules, such as the rig...
Daniel Kuettel, Michael Breitenstein, Luc Van Gool...