In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learnin...
Lucia Terrenghi, Matthias Kranz, Paul Holleis, Alb...
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
This paper presents an approach for view-based recognition of gestures. The approach is based on representing each gesture as a sequence of learned body poses. The gestures are re...
Ahmed M. Elgammal, Vhay Shet, Yaser Yacoob, Larry ...
This paper adds temporal logic to public announcement logic (PAL) and dynamic epistemic logic (DEL). By adding a previous-time operator to PAL, we express in the language statemen...
We present two novel methods to automatically learn spatio-temporal dependencies of moving agents in complex dynamic scenes. They allow to discover temporal rules, such as the rig...
Daniel Kuettel, Michael Breitenstein, Luc Van Gool...