Sciweavers

288 search results - page 29 / 58
» Learning to Play Chess Using Temporal Differences
Sort
View
DEBU
2006
163views more  DEBU 2006»
14 years 11 months ago
Towards Activity Databases: Using Sensors and Statistical Models to Summarize People's Lives
Automated reasoning about human behavior is a central goal of artificial intelligence. In order to engage and intervene in a meaningful way, an intelligent system must be able to ...
Tanzeem Choudhury, Matthai Philipose, Danny Wyatt,...
117
Voted
IJCAI
2007
15 years 1 months ago
Analogical Learning in a Turn-Based Strategy Game
A key problem in playing strategy games is learning how to allocate resources effectively. This can be a difficult task for machine learning when the connections between actions a...
Thomas R. Hinrichs, Kenneth D. Forbus
ATAL
2010
Springer
15 years 25 days ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
WILF
2005
Springer
194views Fuzzy Logic» more  WILF 2005»
15 years 5 months ago
Learning Bayesian Classifiers from Gene-Expression MicroArray Data
Computing methods that allow the efficient and accurate processing of experimentally gathered data play a crucial role in biological research. The aim of this paper is to present a...
Andrea Bosin, Nicoletta Dessì, Diego Libera...
FLAIRS
2007
15 years 2 months ago
A Generalizing Spatial Representation for Robot Navigation with Reinforcement Learning
In robot navigation tasks, the representation of the surrounding world plays an important role, especially in reinforcement learning approaches. This work presents a qualitative r...
Lutz Frommberger