Sciweavers

288 search results - page 47 / 58
» Learning to Play Chess Using Temporal Differences
Sort
View
ECTEL
2006
Springer
15 years 1 months ago
Peer-to-peer Face-to-face Collaboration
In this paper, we present a proof of concept application of a technique that is designed explicitly for face to face collaboration software architectures. The objective is to minim...
Delfina Malandrino, Ilaria Manno
CE
2008
156views more  CE 2008»
14 years 9 months ago
Interactive story authoring: A viable form of creative expression for the classroom
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teachi...
Mike Carbonaro, Maria Cutumisu, Harvey Duff, Steph...
ICML
2008
IEEE
15 years 10 months ago
A reproducing kernel Hilbert space framework for pairwise time series distances
A good distance measure for time series needs to properly incorporate the temporal structure, and should be applicable to sequences with unequal lengths. In this paper, we propose...
Zhengdong Lu, Todd K. Leen, Yonghong Huang, Deniz ...
AMC
2005
117views more  AMC 2005»
14 years 9 months ago
Teleonomic entropy: measuring the phase-space of end-directed systems
We introduce a novel way of measuring the entropy of a set of values undergoing changes. Such a measure becomes useful when analyzing the temporal development of an algorithm desi...
Alexander Pudmenzky
HAPTICS
2010
IEEE
15 years 1 months ago
The Core Skills Trainer: A Set of Haptic Games for Practicing Key Clinical Skills
Abstract. A new approach to teaching the skills used by health professionals during hands-on (palpation-based) examinations and procedures is reported, where students practice indi...
Sarah Baillie, Neil Forrest, Tierney Kinnison