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» Learning to Play Chess Using Temporal Differences
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ACL
2004
14 years 11 months ago
Applying Machine Learning to Chinese Temporal Relation Resolution
Temporal relation resolution involves extraction of temporal information explicitly or implicitly embedded in a language. This information is often inferred from a variety of inte...
Wenjie Li, Kam-Fai Wong, Guihong Cao, Chunfa Yuan
FLAIRS
2008
14 years 11 months ago
Reinforcement of Local Pattern Cases for Playing Tetris
In the paper, we investigate the use of reinforcement learning in CBR for estimating and managing a legacy case base for playing the game of Tetris. Each case corresponds to a loc...
Houcine Romdhane, Luc Lamontagne
IJCAI
2007
14 years 11 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
ACG
2003
Springer
15 years 2 months ago
The 7-piece Perfect Play Lookup Database for the Game of Checkers
Many research teams and individuals have computed endgame databases for the game of chess which use the distance-to-mate metric, enabling their software to forecast the number of m...
Ed Trice, Gil Dodgen
NIPS
2008
14 years 11 months ago
On the asymptotic equivalence between differential Hebbian and temporal difference learning using a local third factor
In this theoretical contribution we provide mathematical proof that two of the most important classes of network learning - correlation-based differential Hebbian learning and rew...
Christoph Kolodziejski, Bernd Porr, Minija Tamosiu...