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AAAI
1998
15 years 5 months ago
Eye Finding via Face Detection for a Foveated Active Vision System
Eye finding is the first step toward building a machine that can recognize social cues, like eye contact and gaze direction, in a natural context. In this paper, we present a real...
Brian Scassellati
107
Voted
GRAPHICSINTERFACE
1997
15 years 5 months ago
The Immediate Usability of Graffiti
We present four empirical measures of the immediate usability of Graffiti, a character recognizer for pen-based computers. Since speed is fully controlled by the user, we measured...
I. Scott MacKenzie, Shawn X. Zhang
146
Voted
AIIDE
2009
15 years 5 months ago
Improving Offensive Performance Through Opponent Modeling
Although in theory opponent modeling can be useful in any adversarial domain, in practice it is both difficult to do accurately and to use effectively to improve game play. In thi...
Kennard Laviers, Gita Sukthankar, David W. Aha, Ma...
CN
2010
109views more  CN 2010»
15 years 4 months ago
A taxonomy of biologically inspired research in computer networking
The natural world is enormous, dynamic, incredibly diverse, and highly complex. Despite the inherent challenges of surviving in such a world, biological organisms evolve, self-org...
Michael Meisel, Vasileios Pappas, Lixia Zhang
CVIU
2006
171views more  CVIU 2006»
15 years 4 months ago
Free viewpoint action recognition using motion history volumes
Action recognition is an important and challenging topic in computer vision, with many important applications including video surveillance, automated cinematography and understand...
Daniel Weinland, Rémi Ronfard, Edmond Boyer