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DIGRA
2003
Springer
15 years 3 months ago
Participatory design and opposing interests in development of educational computer games
In this study we have followed a participatory design process in a class of children aged 11 and 12. The development team, a group of Danish schoolteachers, invited the children t...
Rikke Magnussen, Morten Misfeldt, Tasha Buch
CHI
2010
ACM
15 years 3 months ago
What's your idea?: a case study of a grassroots innovation pipeline within a large software company
Establishing a grassroots innovation pipeline has come to the fore as strategy for nurturing innovation within large organizations. A key element of such pipelines is the use of a...
Brian P. Bailey, Eric Horvitz
ICSE
2010
IEEE-ACM
15 years 3 months ago
An eclectic approach for change impact analysis
Change impact analysis aims at identifying software artifacts being affected by a change. In the past, this problem has been addressed by approaches relying on static, dynamic, a...
Michele Ceccarelli, Luigi Cerulo, Gerardo Canfora,...
DIGITALCITIES
2001
Springer
15 years 3 months ago
Connecting Digital and Physical Cities
As a platform for community networks, public information spaces that mirror the city metaphor are being developed around the world. The aim of digital cities is to pursue a future ...
Toru Ishida, Hiroshi Ishiguro, Hideyuki Nakanishi
PCM
2001
Springer
89views Multimedia» more  PCM 2001»
15 years 3 months ago
User Modeling for Efficient Use of Multimedia Files
It is very common that a user likes to collect many multimedia files of their interests from the web or other sources for his/her daily use, such as in emails, presentations, and t...
Fan Lin, Liu Wenyin, Zheng Chen, HongJiang Zhang, ...