We extend the open source Quake 3 Arena code base released by Id Software to include modification friendly code segments, art asset blueprints, external agent control and percepti...
G. Michael Youngblood, Billy Nolen, Michael Ross, ...
Recently we have proposed an algorithm of constructing hierarchical neural network classifiers (HNNC), that is based on a modification of error back-propagation. This algorithm co...
S. A. Dolenko, Yu. V. Orlov, I. G. Persiantsev, Ju...
Homograph ambiguity is an original issue in Text-to-Speech (TTS). To disambiguate homograph, several efficient approaches have been proposed such as part-of-speech (POS) n-gram, B...
Detecting the time of occurrence of an acoustic event (for instance, a cheer) embedded in a longer soundtrack is useful and important for applications such as search and retrieval...
Keansub Lee, Daniel P. W. Ellis, Alexander C. Loui
Abstract This work introduces a self-supervised architecture for robust classification of moving obstacles in urban environments. Our approach presents a hierarchical scheme that r...
Roman Katz, Juan Nieto, Eduardo Mario Nebot, Bertr...