Planning for real-time applications involves decisions not only about what actions to take in what states to progress toward achieving goals (the traditional decision problem face...
Charles B. McVey, Ella M. Atkins, Edmund H. Durfee...
Finite-state and memoryless controllers are simple action selection mechanisms widely used in domains such as videogames and mobile robotics. Memoryless controllers stand for func...
While the growing number of learning resources increases the choice for learners on how, what and when to learn, it also makes it more and more difficult to find the learning resou...
TELOS is a new eLearning system being built within the Canadian LORNET project. TELOS aims to provide an open operating system in which users can develop and use eLearning and know...
Abstract. In [1], we presented a method for automatic detection of action items from natural conversation. This method relies on supervised classification techniques that are trai...