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ECAL
2007
Springer
15 years 10 months ago
Genotype Reuse More Important than Genotype Size in Evolvability of Embodied Neural Networks
odel of Embodiment on Abstract Systems: from Hierarchy to Heterarchy Kohei Nakajima, Soya Shinkai, Takashi Ikegami A Behavior-Based Model of the Hydra, Phylum Cnidaria Malin Aktius...
Chad W. Seys, Randall D. Beer
AI
2006
Springer
15 years 10 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
EWCBR
2008
Springer
15 years 8 months ago
Discovering Feature Weights for Feature-based Indexing of Q-tables
In this paper we propose an approach to address the old problem of identifying the feature conditions under which a gaming strategy can be effective. For doing this, we will build ...
Chad Hogg, Stephen Lee-Urban, Bryan Auslander, H&e...
AAAI
2010
15 years 7 months ago
Towards Multiagent Meta-level Control
Embedded systems consisting of collaborating agents capable of interacting with their environment are becoming ubiquitous. It is crucial for these systems to be able to adapt to t...
Shanjun Cheng, Anita Raja, Victor R. Lesser
ECCV
2010
Springer
15 years 7 months ago
Activities as Time Series of Human Postures
Abstract. This paper presents an exemplar-based approach to detecting and localizing human actions, such as running, cycling, and swinging, in realistic videos with dynamic backgro...
William Brendel, Sinisa Todorovic