Abstract. Action-probabilistic logic programs (ap-programs), a class of probabilistic logic programs, have been applied during the last few years for modeling behaviors of entities...
Gerardo I. Simari, John P. Dickerson, V. S. Subrah...
Reinforcement learning in real-world domains suffers from three curses of dimensionality: explosions in state and action spaces, and high stochasticity. We present approaches that ...
In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
To realize context aware applications for smart home environments, it is necessary to recognize function or usage of objects as well as categories of them. On conventional researc...