A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Transfer learning addresses the problem of how to utilize plenty of labeled data in a source domain to solve related but different problems in a target domain, even when the train...
— This paper presents the prototype of an expert peering system for information exchange in the knowledge society. Our system realizes an intelligent, real-time search engine for...
Christian Bauckhage, Tansu Alpcan, Sachin Agarwal,...
The MT system described in this paper combines hand-built analysis and generation components with automatically learned example-based transfer patterns. Up to now, the transfer co...
In recent times, there has been a growing interest in the level of intellectual contribution that IS makes to other disciplines. Much of the debate that has dominated the literatu...
Sridhar P. Nerur, RadhaKanta Mahapatra, Venugopal ...