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ATAL
2006
Springer
15 years 1 months ago
Efficient agents for cliff-edge environments with a large set of decision options
This paper proposes an efficient agent for competing in Cliff Edge (CE) environments, such as sealed-bid auctions, dynamic pricing and the ultimatum game. The agent competes in on...
Ron Katz, Sarit Kraus
AIIDE
2008
14 years 12 months ago
Constructing Complex NPC Behavior via Multi-Objective Neuroevolution
It is difficult to discover effective behavior for NPCs automatically. For instance, evolutionary methods can learn sophisticated behaviors based on a single objective, but realis...
Jacob Schrum, Risto Miikkulainen
IROS
2007
IEEE
100views Robotics» more  IROS 2007»
15 years 3 months ago
Incremental behavior acquisition based on reliability of observed behavior recognition
— We propose a novel approach for acquisition and development of behaviors through observation in multi-agent environment. Observed behaviors of others give fruitful hints for a ...
Tomoki Nishi, Yasutake Takahashi, Minoru Asada
WEBI
2007
Springer
15 years 3 months ago
Emotion Classification Using Web Blog Corpora
In this paper, we investigate the emotion classification of web blog corpora using support vector machine (SVM) and conditional random field (CRF) machine learning techniques. The...
Changhua Yang, Kevin Hsin-Yih Lin, Hsin-Hsi Chen
CIG
2006
IEEE
15 years 3 months ago
A Coevolutionary Model for The Virus Game
— In this paper, coevolution is used to evolve Artificial Neural Networks (ANN) which evaluate board positions of a two player zero-sum game (The Virus Game). The coevolved neura...
Peter I. Cowling, M. H. Naveed, M. A. Hossain