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IROS
2008
IEEE
165views Robotics» more  IROS 2008»
15 years 4 months ago
Mutual development of behavior acquisition and recognition based on value system
Abstract. Both self-learning architecture (embedded structure) and explicit/implicit teaching from other agents (environmental design issue) are necessary not only for one behavior...
Yasutake Takahashi, Yoshihiro Tamura, Minoru Asada
CG
2006
Springer
14 years 11 months ago
Feature Construction for Reinforcement Learning in Hearts
Temporal difference (TD) learning has been used to learn strong evaluation functions in a variety of two-player games. TD-gammon illustrated how the combination of game tree search...
Nathan R. Sturtevant, Adam M. White
ACL
2009
14 years 7 months ago
Reinforcement Learning for Mapping Instructions to Actions
In this paper, we present a reinforcement learning approach for mapping natural language instructions to sequences of executable actions. We assume access to a reward function tha...
S. R. K. Branavan, Harr Chen, Luke S. Zettlemoyer,...
GECCO
2006
Springer
198views Optimization» more  GECCO 2006»
15 years 1 months ago
Reward allotment in an event-driven hybrid learning classifier system for online soccer games
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
Yuji Sato, Yosuke Akatsuka, Takenori Nishizono
NIPS
2007
14 years 11 months ago
Reinforcement Learning in Continuous Action Spaces through Sequential Monte Carlo Methods
Learning in real-world domains often requires to deal with continuous state and action spaces. Although many solutions have been proposed to apply Reinforcement Learning algorithm...
Alessandro Lazaric, Marcello Restelli, Andrea Bona...