An active e-course is a self-representable and self-organizable document mechanism with a flexible structure. The kernel of the active e-course is to organize learning materials i...
This paper sets out the central problem of current blended learning research that it does not have an appropriate focus on educational theory. The blended learning praxis in higher...
We investigate the differences of the influences between robot and virtual learning companions on students' engagement. From the analysis of our experimental result and inter...
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
We propose a unified global entropy reduction maximization (GERM) framework for active learning and semi-supervised learning for speech recognition. Active learning aims to select...
Dong Yu, Balakrishnan Varadarajan, Li Deng, Alex A...