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CHI
2008
ACM
16 years 6 months ago
WallCology: designing interaction affordances for learner engagement in authentic science inquiry
The broadening array of technologies available to support the design of classroom activity has the potential to reshape science learning in schools. This paper presents a ubiquito...
Brenda López Silva, Brian Uphoff, Darshan B...
ACMACE
2004
ACM
15 years 11 months ago
Magic mirror: a new VR platform design and its applications
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim
TEDU
2008
126views Education» more  TEDU 2008»
15 years 6 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
ICIP
2006
IEEE
16 years 8 months ago
Provably Secure Steganography: Achieving Zero K-L Divergence using Statistical Restoration
In this paper, we present a framework for the design of steganographic schemes that can provide provable security by achieving zero Kullback-Leibler divergence between the cover a...
Kaushal Solanki, Kenneth Sullivan, Upamanyu Madhow...
HPCA
2009
IEEE
16 years 6 months ago
Voltage emergency prediction: Using signatures to reduce operating margins
Inductive noise forces microprocessor designers to sacrifice performance in order to ensure correct and reliable operation of their designs. The possibility of wide fluctuations i...
Vijay Janapa Reddi, Meeta Sharma Gupta, Glenn H. H...