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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
16 years 23 days ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
APLAS
2009
ACM
16 years 23 days ago
Scalable Context-Sensitive Points-to Analysis Using Multi-dimensional Bloom Filters
Abstract. Context-sensitive points-to analysis is critical for several program optimizations. However, as the number of contexts grows exponentially, storage requirements for the a...
Rupesh Nasre, Kaushik Rajan, Ramaswamy Govindaraja...
CANDC
2009
ACM
16 years 23 days ago
Subliminal wiretapping
Subliminal Wiretapping is a subtly interactive artwork that utilizes random number generation modified through mindmatter effects to supply a continuous stream of words. Frequent,...
Shawn Lawson
CASES
2009
ACM
16 years 23 days ago
CheckerCore: enhancing an FPGA soft core to capture worst-case execution times
Embedded processors have become increasingly complex, resulting in variable execution behavior and reduced timing predictability. On such processors, safe timing specifications e...
Jin Ouyang, Raghuveer Raghavendra, Sibin Mohan, Ta...
CF
2009
ACM
16 years 23 days ago
Accelerating total variation regularization for matrix-valued images on GPUs
The advent of new matrix-valued magnetic resonance imaging modalities such as Diffusion Tensor Imaging (DTI) requires extensive computational acceleration. Computational accelera...
Maryam Moazeni, Alex A. T. Bui, Majid Sarrafzadeh
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