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NETGAMES
2006
ACM
15 years 8 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
NETGAMES
2006
ACM
15 years 8 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
PODC
2006
ACM
15 years 8 months ago
Computing separable functions via gossip
Motivated by applications to sensor, peer-to-peer, and adhoc networks, we study the problem of computing functions of values at the nodes in a network in a totally distributed man...
Damon Mosk-Aoyama, Devavrat Shah
PPPJ
2006
ACM
15 years 8 months ago
Juxta-Cat: a JXTA-based platform for distributed computing
In this paper we present a JXTA-based platform, called Juxta-CAT, which is an effort to use the JXTA architecture to build a job execution-sharing distributed environment. The Ju...
Joan Esteve Riasol, Fatos Xhafa
SENSYS
2006
ACM
15 years 8 months ago
Run-time dynamic linking for reprogramming wireless sensor networks
From experience with wireless sensor networks it has become apparent that dynamic reprogramming of the sensor nodes is a useful feature. The resource constraints in terms of energ...
Adam Dunkels, Niclas Finne, Joakim Eriksson, Thiem...
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