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ATAL
2008
Springer
15 years 1 months ago
Automated design of scoring rules by learning from examples
Scoring rules are a broad and concisely-representable class of voting rules which includes, for example, Plurality and Borda. Our main result asserts that the class of scoring rul...
Ariel D. Procaccia, Aviv Zohar, Jeffrey S. Rosensc...
CANDC
2002
ACM
14 years 11 months ago
Drug Design by Machine Learning: Support Vector Machines for Pharmaceutical Data Analysis
We show that the support vector machine (SVM) classification algorithm, a recent development from the machine learning community, proves its potential for structure
Robert Burbidge, Matthew W. B. Trotter, Bernard F....
IRI
2003
IEEE
15 years 5 months ago
Generalizing Interface Design Knowledge: Lessons Learned from Developing a Claims Library
The experience of preparing interface design knowledge to be reusable allows reflection on the process, potential, and general challenges of effectively and efficiently using this...
Catherine Payne, C. F. Allgood, Christa M. Chewar,...
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WWW
2006
ACM
16 years 17 days ago
The case for multi-user design for computer aided learning in developing regions
Joyojeet Pal, Udai Singh Pawar, Eric A. Brewer, Ke...
DIMEA
2008
164views Multimedia» more  DIMEA 2008»
15 years 1 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...