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ICCBR
2005
Springer
15 years 6 months ago
Advertising Strategies: Learning Competence through Cooperative Game Playing
In this paper we consider the competition on the Internet between information providers to maximise their exposure to a relevant audience. Spammers and Search engine gamers adopt a...
Paolo Avesani, Conor Hayes
113
Voted
ICSE
2005
IEEE-ACM
15 years 6 months ago
Observations and lessons learned from automated testing
This report addresses some of our observations made in a dozen of projects in the area of software testing, and more specifically, in automated testing. It documents, analyzes and...
Stefan Berner, Roland Weber, Rudolf K. Keller
93
Voted
APSEC
2002
IEEE
15 years 5 months ago
Lessons Learned in Framework-Based Software Process Improvement
Software process improvement (SPI) has emerged as a critical area for organizations involved in software development. There is now considerable evidence that SPI can provide subst...
Pankaj Jalote
139
Voted
AIIA
1995
Springer
15 years 4 months ago
Learning Programs in Different Paradigms using Genetic Programming
Genetic Programming (GP) is a method of automatically inducing programs by representing them as parse trees. In theory, programs in any computer languages can be translated to par...
Man Leung Wong, Kwong-Sak Leung
97
Voted
ACE
2004
222views Education» more  ACE 2004»
15 years 2 months ago
Learning about Software Development - Should Programming Always Come First?
The issues surrounding curriculum design of many Computer Science and Software Engineering degree programs1 are many and complex. In particular, the question of whether prior prog...
Margaret Hamilton, Liz Haywood