This paper reports the methodologies and findings of research done by the Enterprise Social Learning Architecture (ESLA) Task into learning processes in two diverse environments w...
—The machine learning and pervasive sensing technologies found in smart homes offer unprecedented opportunities for providing health monitoring and assistance to individuals expe...
Parisa Rashidi, Diane J. Cook, Lawrence B. Holder,...
VISOLE (Virtual Interactive Student-Oriented Learning Environment) is a new Game-based Situated Learning Paradigm for Web-based teaching and learning, which aims to help students ...
Junjie Shang, Morris Siu Yung Jong, Fong Lok Lee, ...
Abstract. Betty’s Brain is a teachable agent system in the domain of river ecosystems that combines learning by teaching and self-regulation strategies to promote deep learning a...
In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...