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PUC
2007
173views more  PUC 2007»
14 years 11 months ago
Situated play in a tangible interface and adaptive audio museum guide
This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adapti...
Ron Wakkary, Marek Hatala
CE
2007
122views more  CE 2007»
14 years 11 months ago
Employing virtual humans for education and training in X3D/VRML worlds
Web-based education and training provides a new paradigm for imparting knowledge; students can access the learning material anytime by operating remotely from any location. Web3D ...
Lucio Ieronutti, Luca Chittaro
DATAMINE
2008
143views more  DATAMINE 2008»
14 years 11 months ago
Automatically countering imbalance and its empirical relationship to cost
Learning from imbalanced datasets presents a convoluted problem both from the modeling and cost standpoints. In particular, when a class is of great interest but occurs relatively...
Nitesh V. Chawla, David A. Cieslak, Lawrence O. Ha...
AAMAS
2002
Springer
14 years 11 months ago
Adapting Populations of Agents
We control a population of interacting software agents. The agents have a strategy, and receive a payoff for executing that strategy. Unsuccessful agents become extinct. We investi...
Philippe De Wilde, Maria Chli, Luís Correia...
GECCO
2007
Springer
163views Optimization» more  GECCO 2007»
15 years 5 months ago
Choice and development
The process of development creates a phenotype from one or more genotypes of an individual through interaction with an environment. The opportunity for development to choose a phe...
Arthur M. Farley