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PUC
2007
173views more  PUC 2007»
14 years 9 months ago
Situated play in a tangible interface and adaptive audio museum guide
This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adapti...
Ron Wakkary, Marek Hatala
CE
2007
122views more  CE 2007»
14 years 9 months ago
Employing virtual humans for education and training in X3D/VRML worlds
Web-based education and training provides a new paradigm for imparting knowledge; students can access the learning material anytime by operating remotely from any location. Web3D ...
Lucio Ieronutti, Luca Chittaro
77
Voted
DATAMINE
2008
143views more  DATAMINE 2008»
14 years 9 months ago
Automatically countering imbalance and its empirical relationship to cost
Learning from imbalanced datasets presents a convoluted problem both from the modeling and cost standpoints. In particular, when a class is of great interest but occurs relatively...
Nitesh V. Chawla, David A. Cieslak, Lawrence O. Ha...
AAMAS
2002
Springer
14 years 9 months ago
Adapting Populations of Agents
We control a population of interacting software agents. The agents have a strategy, and receive a payoff for executing that strategy. Unsuccessful agents become extinct. We investi...
Philippe De Wilde, Maria Chli, Luís Correia...
66
Voted
GECCO
2007
Springer
163views Optimization» more  GECCO 2007»
15 years 3 months ago
Choice and development
The process of development creates a phenotype from one or more genotypes of an individual through interaction with an environment. The opportunity for development to choose a phe...
Arthur M. Farley