Reinforcement learning (RL) is a fundamental process by which organisms learn to achieve a goal from interactions with the environment. Using Artificial Life techniques we derive ...
Yael Niv, Daphna Joel, Isaac Meilijson, Eytan Rupp...
This paper presents a self-organizing cognitive architecture, known as TD-FALCON, that learns to function through its interaction with the environment. TD-FALCON learns the value ...
This paper presents FearNot, a virtual learning environment populated by synthetic characters interacting in bullying scenarios, aimed at 8-12 year old children. FearNot was design...
: Conventional discussion environments provide the technical platform for distributed discussion and collaboration, but apart from some statistical data collected, rarely provide i...
While CSCW research has mostly been focusing on desktop applications there is a growing interest on ubiquitous and tangible computing. We present ethnographic fieldwork and prototy...