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WMTE
2005
IEEE
15 years 3 months ago
Supporting Activity Awareness for Teams-Games-Tournaments with GSM Network
The Internet can be used to promote collaborative learning among students. However, since the web-based collaborative learning environment relies entirely on the availability of c...
Chen-Chung Liu, Shu-Yuan Tao, Jinu-Ning Nee, Baw-J...
ACMIDC
2008
14 years 11 months ago
Playing with the sound maker: do embodied metaphors help children learn?
In this paper we present the results of a comparative study that explores the potential benefits of using embodied ion to help children, aged 7 to 10, learn abstract concepts rela...
Alissa Nicole Antle, Milena Droumeva, Greg Corness
OZCHI
2006
ACM
15 years 3 months ago
The Wiki: an environment to revolutionise employees' interaction with corporate knowledge
Some corporations have adopted a Wiki on their Intranets for employees to collectively store, edit and access workrelated material such as reports, best-practice features, and doc...
Helen Hasan, Charmaine C. Pfaff
INTERACTIONS
2010
97views more  INTERACTIONS 2010»
14 years 8 months ago
Design challenge based learning (DCBL) and sustainable pedagogical practice
s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...
Eli Blevis
UM
2007
Springer
15 years 3 months ago
Inducing User Affect Recognition Models for Task-Oriented Environments
Accurately recognizing users’ affective states could contribute to more productive and enjoyable interactions, particularly for task-oriented learning environments. In addition t...
Sunyoung Lee, Scott W. McQuiggan, James C. Lester