Affective reasoning holds great potential for interactive digital entertainment, education, and training. Incorporating affective reasoning into the decision-making capabilities o...
This paper presents an approach to generate structured explanations of system behaviour based on qualitative simulations. This has been implemented in WiziGarp, a domain-independen...
We describe a robot system that autonomously acquires skills through interaction with its environment. The robot learns to sequence the execution of a set of innate controllers to...
George Konidaris, Scott Kuindersma, Roderic A. Gru...
Recent years have witnessed a growing interest in interactive narrative-centered virtual environments for education, training, and entertainment. Narrative environments dynamicall...
Abstract— Groups of reinforcement learning agents interacting in a common environment often fail to learn optimal behaviors. Poor performance is particularly common in environmen...