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AIIDE
2006
14 years 11 months ago
Predicting User Physiological Response for Interactive Environments: An Inductive Approach
Affective reasoning holds great potential for interactive digital entertainment, education, and training. Incorporating affective reasoning into the decision-making capabilities o...
Scott W. McQuiggan, Sunyoung Lee, James C. Lester
AIED
2005
Springer
15 years 3 months ago
Generating Structured Explanations of System Behaviour Using Qualitative Simulations
This paper presents an approach to generate structured explanations of system behaviour based on qualitative simulations. This has been implemented in WiziGarp, a domain-independen...
Anders Bouwer, Bert Bredeweg
AAAI
2011
13 years 9 months ago
Autonomous Skill Acquisition on a Mobile Manipulator
We describe a robot system that autonomously acquires skills through interaction with its environment. The robot learns to sequence the execution of a set of innate controllers to...
George Konidaris, Scott Kuindersma, Roderic A. Gru...
AAAI
2006
14 years 11 months ago
Probabilistic Goal Recognition in Interactive Narrative Environments
Recent years have witnessed a growing interest in interactive narrative-centered virtual environments for education, training, and entertainment. Narrative environments dynamicall...
Bradford W. Mott, Sunyoung Lee, James C. Lester
IJCNN
2006
IEEE
15 years 3 months ago
Learning a Rendezvous Task with Dynamic Joint Action Perception
Abstract— Groups of reinforcement learning agents interacting in a common environment often fail to learn optimal behaviors. Poor performance is particularly common in environmen...
Nancy Fulda, Dan Ventura