We consider the problem of unsupervised classification of temporal sequences of facial expressions in video. This problem arises in the design of an adaptive visual agent, which m...
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
There is a genuine demand for personalization and guidance in learning systems, as well as in general commercial learning systems for the WWW, and further, for the new, emerging S...
Alexandra I. Cristea, Angelo Wentzler, Egbert Heuv...
In this paper a new learning algorithm is proposed with the purpose of texture segmentation. The algorithm is a competitive clustering scheme with two specific features: elliptic...
This paper introduces algorithms for learning how to trade using insider (superior) information in Kyle's model of financial markets. Prior results in finance theory relied o...