JIGSAW is a well-known technique for collaborative learning. Students typically use it in a face-to-face setting without computer support. This paper describes a Webbased tool for...
We contribute Policy Reuse as a technique to improve a reinforcement learning agent with guidance from past learned similar policies. Our method relies on using the past policies ...
In many structured prediction problems, the highest-scoring labeling is hard to compute exactly, leading to the use of approximate inference methods. However, when inference is us...
In sensorimotor behaviour often a great movement execution variability is combined with a relatively low error in reaching the intended goal. This phenomenon can especially be obse...
In this study, a learning device based on the PATtree data structures was developed. The original PAT-trees were enhanced with the deletion function to emulate human learning comp...