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NIPS
1993
15 years 1 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
IOR
2010
98views more  IOR 2010»
14 years 9 months ago
A Shadow Simplex Method for Infinite Linear Programs
We present a Simplex-type algorithm, that is, an algorithm that moves from one extreme point of the infinite-dimensional feasible region to another not necessarily adjacent extrem...
Archis Ghate, Dushyant Sharma, Robert L. Smith
CP
2009
Springer
16 years 10 days ago
Minimising Decision Tree Size as Combinatorial Optimisation
Decision tree induction techniques attempt to find small trees that fit a training set of data. This preference for smaller trees, which provides a learning bias, is often justifie...
Christian Bessiere, Emmanuel Hebrard, Barry O'Sull...
ECOOP
2008
Springer
15 years 1 months ago
Practical Object-Oriented Back-in-Time Debugging
Back-in-time debuggers are extremely useful tools for identifying the causes of bugs. Unfortunately the "omniscient" approaches that try to remember all previous states a...
Adrian Lienhard, Tudor Gîrba, Oscar Nierstra...
CASES
2006
ACM
15 years 5 months ago
Automatic performance model construction for the fast software exploration of new hardware designs
Developing an optimizing compiler for a newly proposed architecture is extremely difficult when there is only a simulator of the machine available. Designing such a compiler requ...
John Cavazos, Christophe Dubach, Felix V. Agakov, ...