This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
This paper proposes an emotion model for life-like agents with emotions and motivations. This model consists of reactive and deliberative mechanisms. The former generates low-leve...
In this paper, we discuss scripting tools that aim at facilitating the design of web-based interactions with animated characters capable of affective communication. Specifically, ...
Helmut Prendinger, Sylvain Descamps, Mitsuru Ishiz...
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Avatars are increasingly used to express our emotions in our online communications. Such avatars are used based on the assumption that avatar expressions are interpreted universall...