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EMNLP
2009
14 years 7 months ago
Active Learning by Labeling Features
Methods that learn from prior information about input features such as generalized expectation (GE) have been used to train accurate models with very little effort. In this paper,...
Gregory Druck, Burr Settles, Andrew McCallum
CIG
2005
IEEE
15 years 3 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
ADMI
2010
Springer
14 years 8 months ago
Real-Time Sensory Pattern Mining for Autonomous Agents
Abstract. Autonomous agents are systems situated in dynamic environments. They pursue goals and satisfy their needs by responding to external events from the environment. In these ...
Pedro Sequeira, Cláudia Antunes
ICALT
2006
IEEE
15 years 3 months ago
Assessing the Effectiveness of Virtual Reality Technology as part of an Authentic Learning Environment
Application of Virtual Reality (VR) in training and education seems to give excellent promise in providing an alternative “real life” environment in situations where it is imp...
Ros A. Yahaya
JCB
2006
185views more  JCB 2006»
14 years 9 months ago
A Probabilistic Methodology for Integrating Knowledge and Experiments on Biological Networks
Biological systems are traditionally studied by focusing on a specific subsystem, building an intuitive model for it, and refining the model using results from carefully designed ...
Irit Gat-Viks, Amos Tanay, Daniela Raijman, Ron Sh...