Sciweavers

504 search results - page 35 / 101
» Lessons Learned from Real DSL Experiments
Sort
View
UIST
2010
ACM
14 years 7 months ago
TwinSpace: an infrastructure for cross-reality team spaces
We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support dee...
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon ...
UM
2007
Springer
15 years 3 months ago
Evaluating a Simulated Student Using Real Students Data for Training and Testing
: SimStudent is a machine-learning agent that learns cognitive skills by demonstration. It was originally developed as a building block of the Cognitive Tutor Authoring Tools (CTAT...
Noboru Matsuda, William W. Cohen, Jonathan Sewall,...
CVPR
2012
IEEE
13 years 6 days ago
Video from nearly still: An application to low frame-rate gait recognition
In this paper, we propose a temporal super resolution approach for quasi-periodic image sequence such as human gait. The proposed method effectively combines examplebased and reco...
Naoki Akae, Al Mansur, Yasushi Makihara, Yasushi Y...
FDG
2009
ACM
15 years 4 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skillsâ€...
Quincy Brown, Frank J. Lee, Suzanne Alejandre
SIGIR
2002
ACM
14 years 9 months ago
Liberal relevance criteria of TREC -: counting on negligible documents?
Most test collections (like TREC and CLEF) for experimental research in information retrieval apply binary relevance assessments. This paper introduces a four-point relevance scal...
Eero Sormunen