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98
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BCSHCI
2007
15 years 9 days ago
Lessons learned implementing an educational system in Second Life
Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard pla...
Richard Stephen Clavering, Andrew Robert Nicols
124
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VSGAMES
2010
114views Game Theory» more  VSGAMES 2010»
14 years 9 months ago
Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulator
—Mass adoption of virtual world platforms for education and training implies efficient management of computational resources. In Second Life Grid and OpenSimulator, commonly used...
Andreas Vilela, Marcio Cardoso, Daniel Martins, Ar...
101
Voted
CSCWD
2008
Springer
15 years 19 days ago
Educational technology for collaborative virtual environments
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
Marcio Cunha, Alberto Barbosa Raposo, Hugo Fuks
AAAI
1994
15 years 5 days ago
Using Qualitative Physics to Build Articulate Software for Thermodynamics Education
One of the original motivations for research in qualitative physics was the development of intelligent tutoring systems and learning environments for physical domains and complex ...
Kenneth D. Forbus, Peter B. Whalley
88
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FECS
2006
125views Education» more  FECS 2006»
15 years 7 days ago
An Automated Template Based Interactive Multimedia Solution for Handheld Devices in the Educational Field or Other Domains
The recent enormous increase in the availability of mobile devices such as phones, PDAs, webpads, tablet PCs etc. and with it the corresponding demand for interactive multimedia a...
Oszkar Nagy, Allen Long