This paper presents a new method for computing optimal L1
solutions for vision geometry problems, particularly for those
problems of fixed-dimension and of large-scale. Our strat...
One can reduce the problem of proving that a polynomial is nonnegative, or more generally of proving that a system of polynomial inequalities has no solutions, to finding polynomi...
We introduce an optimum watermark embedding technique that satisfies common watermarking requirements such as visual fidelity, sufficient embedding rate, robustness against noise ...
We consider the problem of learning to map between two vector spaces given pairs of matching vectors, one from each space. This problem naturally arises in numerous vision problem...
We present a physically-based system to simulate and control the locomotion of soft body characters without skeletons. We use the finite element method to simulate the deformatio...