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ICCS
2005
Springer
15 years 7 months ago
Two Fundamental Concepts in Skeletal Parallel Programming
We define the concepts of nesting mode and interaction mode as they arise in the description of skeletal parallel programming systems. We suggest that these new concepts encapsula...
Anne Benoit, Murray Cole
ICMCS
2000
IEEE
135views Multimedia» more  ICMCS 2000»
15 years 6 months ago
Tracking of Multiple Faces for Human-Computer Interfaces and Virtual Environments
In this paper, we describe a real-time face-tracking algorithm. We start with single face tracking based on statistical color modeling and the deformable template. We then expand ...
Fu Jie Huang, Tsuhan Chen
TOOLS
1997
IEEE
15 years 6 months ago
Callback Implementations in C++
: This paper presents pattern histories for deriving two different callback libraries. The pattern histories document the important design decisions behind each library. The two re...
P. Jakubik
EURODAC
1994
IEEE
128views VHDL» more  EURODAC 1994»
15 years 6 months ago
A component selection algorithm for high-performance pipelines
The use of a realistic component library with multiple implementations of operators, results in cost ef cient designs; slow components can then be used on non-critical paths and t...
Smita Bakshi, Daniel D. Gajski
ICSE
1994
IEEE-ACM
15 years 6 months ago
Storing and Retrieving Software Components: A Refinement Based System
Software libraries are repositories which contain software components; as such, they represent a precious resource for the software engineer. As software libraries grow in size, it...
Ali Mili, Rym Mili, Roland Mittermeir