In this paper, we integrate type-2 (T2) fuzzy sets with Markov random fields (MRFs) referred to as T2 FMRFs, which may handle both fuzziness and randomness in the structural patter...
Translucent objects pose a difficult problem for traditional structured light 3D scanning techniques. Subsurface scattering corrupts the range estimation in two ways: by drastical...
Tongbo Chen, Hendrik P. A. Lensch, Christian Fuchs...
This paper deals with shading and AAMs. Shading is created by lighting change. It can be of two types: selfshading and external shading. The effect of self-shading can be explicit...
We describe a method for volume rendering using a spectral representation of colour instead of the traditional RGB model. It is shown how to use this framework for a novel explora...
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, “all-frequen...
Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum,...