We introduce tensor displays: a family of compressive light field displays comprising all architectures employing a stack of timemultiplexed, light-attenuating layers illuminated...
Gordon Wetzstein, Douglas Lanman, Matthew Hirsch, ...
Light fields are known for their potential in generating 3D reconstructions of a scene from novel viewpoints without need for a model of the scene. Reconstruction of novel views, ...
Adam Bowen, Andrew Mullins, Roland G. Wilson, Nasi...
Lighting is a fundamental and important process in the 3D animation pipeline. Conventional lighting workflow is time-consuming and labor-intensive. A user must fiddle with a rang...
We present a feature-based technique for morphing 3D objects represented by light fields. Our technique enables morphing of imagebased objects whose geometry and surface propertie...
The appearance of objects in scenes is determined by their shape, material properties and by the light field, and, in contradistinction, the appearance of those objects provides u...