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ICCV
2001
IEEE
15 years 11 months ago
Beyond Lambert: Reconstructing Surfaces with Arbitrary BRDFs
W e address an open and hitherto neglected problem in computer vision, how to reconstruct the geometry of objects with arbitrary and possibly anisotropic bidirectional reflectance...
Sebastian Magda, David J. Kriegman, Todd Zickler, ...
CGF
2007
149views more  CGF 2007»
14 years 9 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
TOG
2008
174views more  TOG 2008»
14 years 9 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
CAIP
1997
Springer
107views Image Analysis» more  CAIP 1997»
15 years 1 months ago
Computing Stochastic Completion Fields in Linear-Time Using a Resolution Pyramid
Lance R. Williams, Tairan Wang, Karvel K. Thornber
CVPR
2004
IEEE
15 years 11 months ago
Difference Sphere: An Approach to Near Light Source Estimation
We present a novel approach for estimating light sources from a single image of a scene that is illuminated by major near point light sources, a few directional light sources and ...
Takeshi Takai, Koichiro Niinuma, Atsuto Maki, Taka...