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INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
15 years 1 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...
EMNETS
2007
15 years 1 months ago
Sensor node localisation using a stereo camera rig
In this paper, we use stereo vision processing techniques to detect and localise sensors used for monitoring simulated environmental events within an experimental sensor network t...
Dermot Diamond, Noel E. O'Connor, Alan F. Smeaton,...
CGF
2008
100views more  CGF 2008»
14 years 9 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...

Publication
258views
14 years 6 months ago
iModel: Interactive Co-segmentation for Object of Interest 3D Modeling
We present an interactive system to create 3D models of objects of interest in their natural cluttered environments. A typical setting for 3D modeling of an object of interest invo...
Adarsh Kowdle, Wen-Chao Chen, Dhruv Batra, Tsuhan ...
SI3D
2009
ACM
15 years 4 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...