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GRAPHICSINTERFACE
2008
15 years 3 months ago
Geometric displacement on plane and sphere
This paper describes a new algorithm for geometric displacement mapping. Its key idea is that all occluded solutions for an eye ray lie in two-dimensional manifolds perpendicular ...
Elodie Fourquet, William Cowan, Stephen Mann
WSCG
2004
159views more  WSCG 2004»
15 years 3 months ago
A Fast Method for Applying Rigid Transformations to Volume Data
Volume rendering is a widespread method for displaying graphical models in fields such as medical visualization or engineering. The required image information is stored in a volum...
Jan Fischer, Ángel del Río
IJCV
2006
146views more  IJCV 2006»
15 years 1 months ago
An A Contrario Decision Method for Shape Element Recognition
: Shape recognition is the field of computer vision which addresses the problem of finding out whether a query shape lies or not in a shape database, up to a certain invariance. Mo...
Pablo Musé, Frédéric Sur, Fr&...
MM
2010
ACM
324views Multimedia» more  MM 2010»
14 years 11 months ago
3D ancient mosaics
Digital 3D mosaics generation is a current trend of NPR (Non Photorealistic Rendering) field; in this demo we present an interactive system realized in JAVA where the user can sim...
Sebastiano Battiato, Giovanni Puglisi
MICCAI
2003
Springer
16 years 2 months ago
Analysis Tool for Diffusion Tensor MRI
Abstract. Diffusion Tensor Imaging (DTI) is becoming a routine magnetic resonance technique to study white matter properties and alterations of fiber integrity due to pathology. Th...
Pierre Fillard, Guido Gerig