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» Light Fields and Computational Imaging
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SI3D
1992
ACM
15 years 1 months ago
Lights from Highlights and Shadows
Designing the illumination of a scene is a di cult task because one needs to render the whole scene in order to look at the result. Obtaining the correct lighting e ects may requi...
Pierre Poulin, Alain Fournier
93
Voted
I3D
2010
ACM
15 years 7 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
ICPR
2010
IEEE
15 years 6 days ago
Human Shadow Removal with Unknown Light Source
In this paper, we present a shadow removal technique which effectively eliminates a human shadow cast from an unknown direction of light source. A multi-cue shadow descriptor is p...
Chia-Chih Chen, J. K. Aggarwal
3DPVT
2006
IEEE
145views Visualization» more  3DPVT 2006»
15 years 3 months ago
Light Source Calibration for IBR and BTF Acquisition Setups
Working with IBR/BTF data requires a complete calibration. Modern setups speed up recordings by using multiple lamps and cameras. Therefore, the calibration task gets more time co...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
ICIP
2003
IEEE
15 years 11 months ago
Gradient field distributions for the registration of images
This paper introduces a new method to register images that are rotated and translated with respect to each other. The method works by transforming each image to a gradient distrib...
Joshua Gluckman