Designing the illumination of a scene is a di cult task because one needs to render the whole scene in order to look at the result. Obtaining the correct lighting e ects may requi...
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
In this paper, we present a shadow removal technique which effectively eliminates a human shadow cast from an unknown direction of light source. A multi-cue shadow descriptor is p...
Working with IBR/BTF data requires a complete calibration. Modern setups speed up recordings by using multiple lamps and cameras. Therefore, the calibration task gets more time co...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
This paper introduces a new method to register images that are rotated and translated with respect to each other. The method works by transforming each image to a gradient distrib...