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» Light Space Perspective Shadow Maps
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VG
2001
13 years 7 months ago
Splatting with Shadows
In this paper we describe an efficient approach to add shadows to volumetric scenes. The light emitted by the lightsource is properly attenuated by the intervening volumetric struc...
Manjushree Nulkar, Klaus Mueller
EGH
2010
Springer
13 years 4 months ago
Real time volumetric shadows using polygonal light volumes
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Markus Billeter, Erik Sintorn, Ulf Assarsson
GRAPHICSINTERFACE
2008
13 years 7 months ago
Quality scalability of soft shadow mapping
Recently, several soft shadow mapping algorithms have been introduced which extract micro-occluders from a shadow map and backproject them on the light source to approximately det...
Michael Schwarz, Marc Stamminger
CGF
2008
154views more  CGF 2008»
13 years 6 months ago
Precomputed Atmospheric Scattering
We present a new and accurate method to render the atmosphere in real time from any viewpoint from ground level to outer space, while taking Rayleigh and Mie multiple scattering i...
Eric Bruneton, Fabrice Neyret
ICVS
2009
Springer
14 years 28 days ago
Real-Time Traversable Surface Detection by Colour Space Fusion and Temporal Analysis
Abstract. We present a real-time approach for traversable surface detection using a low-cost monocular camera mounted on an autonomous vehicle. The proposed methodology extracts co...
Ioannis Katramados, Steve Crumpler, Toby P. Brecko...