We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
We investigate the task of compressing an image by using different probability models for compressing different regions of the image. In an earlier paper, we introduced a class of...
Clustering system is getting popular in various application areas because of its cost-effectiveness. In this paper, we introduce the CROWN (Clustering Resources on Workstations’...
Chang-Soon Park, Mann-Ho Lee, Young-Sung Son, Oh-Y...
In this paper we describe a voxel-based 3-D reconstruction technique from multiple calibrated camera views that makes explicit use of the finite size footprint of a voxel when pr...
Eckehard G. Steinbach, Bernd Girod, Peter Eisert, ...
This paper describes an ongoing project with the goal of designing and implementing a method to evaluate visualizations based on the tasks supported. The method evaluates time to ...
Octavio Juarez Espinosa, Chris Hendrickson, James ...