Parameterization of discrete surfaces is a fundamental and widely-used operation in graphics, required, for instance, for texture mapping or remeshing. As 3D data becomes more and...
Building of atlases representing average and variability of a population of images or of segmented objects is a key topic in application areas like brain mapping, deformable objec...
Shun Xu, Martin Andreas Styner, Brad Davis, Sarang...
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
In this paper a novel method for view independent human movement representation and recognition, exploiting the rich information contained in multi-view videos, is proposed. The bi...
Nikolaos Gkalelis, Nikos Nikolaidis, Ioannis Pitas
We propose a method that computes a conformal mapping from a multiply connected mesh to the so-called slit domain, which consists of a canonical rectangle or disk in which 3D curve...
Yalin Wang, Xianfeng Gu, Tony F. Chan, Paul M. ...