Sciweavers

68 search results - page 10 / 14
» Linear representation of discrete surfaces in 3D
Sort
View
CGF
2002
95views more  CGF 2002»
14 years 9 months ago
Intrinsic Parameterizations of Surface Meshes
Parameterization of discrete surfaces is a fundamental and widely-used operation in graphics, required, for instance, for texture mapping or remeshing. As 3D data becomes more and...
Mathieu Desbrun, Mark Meyer, Pierre Alliez
89
Voted
ISBI
2006
IEEE
15 years 10 months ago
Group mean differences of voxel and surface objects via nonlinear averaging
Building of atlases representing average and variability of a population of images or of segmented objects is a key topic in application areas like brain mapping, deformable objec...
Shun Xu, Martin Andreas Styner, Brad Davis, Sarang...
I3D
2010
ACM
15 years 7 months ago
Efficient Sparse Voxel Octrees
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
Samuli Laine, Tero Karras
ICMCS
2009
IEEE
133views Multimedia» more  ICMCS 2009»
14 years 7 months ago
View indepedent human movement recognition from multi-view video exploiting a circular invariant posture representation
In this paper a novel method for view independent human movement representation and recognition, exploiting the rich information contained in multi-view videos, is proposed. The bi...
Nikolaos Gkalelis, Nikos Nikolaidis, Ioannis Pitas
MICCAI
2008
Springer
15 years 11 months ago
Conformal Slit Mapping and Its Applications to Brain Surface Parameterization
We propose a method that computes a conformal mapping from a multiply connected mesh to the so-called slit domain, which consists of a canonical rectangle or disk in which 3D curve...
Yalin Wang, Xianfeng Gu, Tony F. Chan, Paul M. ...