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SIGGRAPH
1999
ACM
15 years 9 months ago
LCIS: A Boundary Hierarchy for Detail-Preserving Contrast Reduction
High contrast scenes are difficult to depict on low contrast displays without loss of important fine details and textures. Skilled artists preserve these details by drawing scen...
Jack Tumblin, Greg Turk
CA
1998
IEEE
15 years 9 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle
SIGCOMM
1998
ACM
15 years 9 months ago
Secure Group Communications Using Key Graphs
Many emerging applications (e.g., teleconference, real-time information services, pay per view, distributed interactive simulation, and collaborative work) are based upon a group ...
Chung Kei Wong, Mohamed G. Gouda, Simon S. Lam
SIGGRAPH
1998
ACM
15 years 9 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
FSTTCS
1998
Springer
15 years 9 months ago
Alternative Computational Models: A Comparison of Biomolecular and Quantum Computation
Molecular Computation (MC) is massively parallel computation where data is stored and processed within objects of molecular size. Biomolecular Computation (BMC) is MC using biotec...
John H. Reif
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