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EGH
2003
Springer
15 years 6 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
127
Voted
FSR
2003
Springer
251views Robotics» more  FSR 2003»
15 years 6 months ago
Distributed Search and Rescue with Robot and Sensor Teams
We develop a network of distributed mobile sensor systems as a solution to the emergency response problem. The mobile sensors are inside a building and they form a connected ad-ho...
George Kantor, Sanjiv Singh, Ronald A. Peterson, D...
118
Voted
GIS
2003
ACM
15 years 6 months ago
Construction of the planar partition postal code map based on cadastral reGIStration
Accurate postal code maps have many applications within GIS as the postal code has the potential to link the address description of buildings to their location in a specified glob...
Friso Penninga, Edward Verbree, Wilko Quak, Peter ...
HYBRID
2003
Springer
15 years 6 months ago
Mode Reconstruction for Source Coding and Multi-modal Control
s of Invited Presentations The Mathematics of Matter and the Mathematics of Mind . . . . . . . . . . . . . 1 David Berlinski A Grand Challenge: Full Reactive Modeling of a Multi-ce...
Adam Austin, Magnus Egerstedt
104
Voted
COMPGEOM
2010
ACM
15 years 5 months ago
Optimal partition trees
We revisit one of the most fundamental classes of data structure problems in computational geometry: range searching. Back in SoCG’92, Matouˇsek gave a partition tree method fo...
Timothy M. Chan
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