We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
The paper first presents the integration options of what we call the Timing Description Language (TDL) with MathWorks' Simulink tools. Based on the paradigm of logical executi...
Data flow process networks are a good model of computation for streaming multimedia applications incorporating audio, video and/or graphics streams. Process networks are concurre...
A proxy object is a surrogate or placeholder that controls access to another target object. Proxies can be used to support distributed programming, lazy or parallel evaluation, ac...
Polyvios Pratikakis, Jaime Spacco, Michael W. Hick...
Several high-level programming languages for programming agents and robots have been proposed in recent years. Each of these languages has its own features and merits. It is still...