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» Liquid Computing
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GRAPHITE
2007
ACM
15 years 2 months ago
Mode-splitting for highly detailed, interactive liquid simulation
This work introduces a new technique for highly detailed, interactive liquid simulations. Similar to the mode-splitting method (used e.g. in oceanography), we separate the simulat...
H. Cords
94
Voted
GRAPHICSINTERFACE
2007
15 years 2 months ago
A method for cartoon-style rendering of liquid animations
In this paper we present a visually compelling and informative cartoon rendering style for liquid animations. Our style is inspired by animations such as Futurama,1 The Little Mer...
Ashley M. Eden, Adam W. Bargteil, Tolga G. Gokteki...
105
Voted
ICCV
2007
IEEE
16 years 2 months ago
High Dynamic Range Camera using Reflective Liquid Crystal
High Dynamic Range Images (HDRIs) are needed for capturing scenes that include drastic lighting changes. This paper presents a method to improve the dynamic range of a camera by u...
Hidetoshi Mannami, Ryusuke Sagawa, Yasuhiro Mukaig...
69
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HPCA
2007
IEEE
16 years 1 months ago
Liquid SIMD: Abstracting SIMD Hardware using Lightweight Dynamic Mapping
Amir Hormati, Krisztián Flautner, Nathan Cl...
100
Voted
CG
2006
Springer
15 years 27 days ago
Melting and flowing in multiphase environment
This paper presents a method to simulate the melting and flowing phenomena with different materials in multiple phases. In such a multiphase environment, solid objects are melted ...
Ye Zhao, Lujin Wang, Feng Qiu, Arie E. Kaufman, Kl...