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2000
ACM
13 years 10 months ago
Parallel Unsteady Turbo-Pump Simulations For Liquid Rocket Engines
This paper reports the progress being made towards complete turbo-pump simulation capability for liquid rocket engines. The Space Shuttle Main Engine (SSME) turbo-pump impeller is...
Cetin C. Kiris, Dochan Kwak, William Chan
IWANN
2005
Springer
13 years 11 months ago
Co-evolutionary Learning in Liquid Architectures
A large class of problems requires real-time processing of complex temporal inputs in real-time. These are difficult tasks for state-of-the-art techniques, since they require captu...
Igal Raichelgauz, Karina Odinaev, Yehoshua Y. Zeev...
HUC
2003
Springer
13 years 11 months ago
liquid: Context-Aware Distributed Queries
Abstract. As low-level architectural support for context-aware computing matures, we are ready to explore more general and powerful means of accessing context data. Information req...
Jeffrey Heer, Alan Newberger, Chris Beckmann, Jaso...
VMV
2004
167views Visualization» more  VMV 2004»
13 years 7 months ago
Rendering and Simulation of Liquid Foams
In this paper we present a technique for rendering and simulating liquid foams in real time using GPUs [11, 12]. The goal is to have bubbles meeting physical properties when inter...
Martin Sunkel, Jan Kautz, Hans-Peter Seidel
TABLETOP
2008
IEEE
14 years 19 days ago
Creating malleable interactive surfaces using liquid displacement sensing
We present a new approach for rapidly prototyping multi-touch and object sensing surfaces. It works by liquid displacement inside a malleable projection surface. The system provid...
Otmar Hilliges, David Kim, Shahram Izadi