This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
A formal definition of the general VHDLAMS analogue system has been proposed to relate the way in which the language affects the specification of a non-linear discontinuous analog...
-- In this tutorial we discuss concepts and techniques for the accurate and efficient modeling and extraction of interconnect parasitics in VLSI designs. Due toincreasing operating...
Admission control and overload management techniques are central to the design and implementation of RealTime Database Systems. In this paper, we motivate the need for these mecha...
Realistic domains for learning possess regularities that make it possible to generalize experience across related states. This paper explores an environment-modeling framework tha...