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GAMEON
2009
14 years 10 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
68
Voted
DATE
1998
IEEE
73views Hardware» more  DATE 1998»
15 years 5 months ago
A Formal Description of VHDL-AMS Analogue Systems
A formal definition of the general VHDLAMS analogue system has been proposed to relate the way in which the language affects the specification of a non-linear discontinuous analog...
Tom J. Kazmierski
91
Voted
ICCAD
1996
IEEE
129views Hardware» more  ICCAD 1996»
15 years 4 months ago
Accurate interconnect modeling: towards multi-million transistor chips as microwave circuits
-- In this tutorial we discuss concepts and techniques for the accurate and efficient modeling and extraction of interconnect parasitics in VLSI designs. Due toincreasing operating...
N. P. van der Meijs, T. Smedes
82
Voted
RTSS
1996
IEEE
15 years 4 months ago
Value-cognizant admission control for RTDB systems
Admission control and overload management techniques are central to the design and implementation of RealTime Database Systems. In this paper, we motivate the need for these mecha...
Azer Bestavros, Sue Nagy
103
Voted
COLT
1994
Springer
15 years 4 months ago
Efficient Reinforcement Learning
Realistic domains for learning possess regularities that make it possible to generalize experience across related states. This paper explores an environment-modeling framework tha...
Claude-Nicolas Fiechter