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AAAI
2000
15 years 2 months ago
Defining and Using Ideal Teammate and Opponent Agent Models
A common challenge for agents in multiagent systems is trying to predict what other agents are going to do in the future. Such knowledge can help an agent determine which of its c...
Peter Stone, Patrick Riley, Manuela M. Veloso
106
Voted
CIDR
2009
98views Algorithms» more  CIDR 2009»
15 years 1 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
115
Voted
CGF
2010
149views more  CGF 2010»
15 years 24 days ago
Over Two Decades of Integration-Based, Geometric Flow Visualization
With ever increasing computing power, it is possible to process ever more complex fluid simulations. However, a gap between data set sizes and our ability to visualize them remain...
Tony McLoughlin, Robert S. Laramee, Ronald Peikert...
94
Voted
CGF
2006
132views more  CGF 2006»
15 years 22 days ago
Verification of Physically Based Rendering Algorithms
Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis which yield results that do not only look real, but are also radiome...
Christiane Ulbricht, Alexander Wilkie, Werner Purg...
156
Voted
DSRT
2009
IEEE
14 years 10 months ago
DCS: A Distributed Coordinate System for Network Positioning
Predicting latency between nodes on the internet can have a significant impact on the performance of many services that use latency distances among nodes as a decision making input...
Negar Hariri, Jafar Habibi, Shervin Shirmohammadi,...