The present work presents a cycle-level execution-driven simulator for modern GPU architectures. We discuss the simulation model used for our GPU simulator, based in the concept o...
To simulate adaptive agents with abilities matching those of their real-world counterparts, a natural approach is to incorporate adaptation mechanisms such as classical conditioni...
The efficient simulation of multi-agent systems presents particular challenges which are not addressed by current parallel discrete event simulation (PDES) models and techniques. ...
Michael Lees, Brian Logan, Rob Minson, Ton Oguara,...
Multi-agent systems comprise multiple, deliberative agents embedded in and recreating patterns of interactions. Each agent’s execution consumes considerable storage and calculat...
Bluetooth is an emerging technology in wireless applications, and many related issues are yet to be explored both in academia and industry. Because of the complexity and the dynam...